Heroes

Serath

The Pure Darkness

B
Elusive Attacker Assassin Durable Marauder

Ingame Price

Kima70

Renar2.000

Serath is an archmage known for her ability to control two opposite powers at the same time. She used to lead a cult called Xarakua, and is now an elder of the Black Magic League. Her iron mace earned her the nickname the Inquisitor of Battlefield. She hopes to return everything back to the way it was in the beginning.

Hero Base Stats

assets/img/icons/stats/physical-power.webpPhysical Power
assets/img/icons/stats/magical-power.webpMagical Power
assets/img/icons/stats/attack-speed.webpAttack Speed
assets/img/icons/stats/health.webpHealth
assets/img/icons/stats/physical-defense.webpPhysical Defense
assets/img/icons/stats/magical-defense.webpMagical Defense
Serath is a melee carry that trades out the safety of being able to attack from range for increased damage and mobility. Serath hides an inner darkness, but has trained to balance her two natures, hoping to one day claim justice for her fallen comrades. Serath can dish out large amounts of damage on her enemies, but she must be within melee range to do so. To maximize your damage, skirt the edges of teamfights and deal damage safely. Your job is to deal damage, not chase down and kill the first enemy you see. Utilize your abilities to remain elusive in fights, mobility is the key to your success. Channel your inner darkness and find balance to overcome your enemies.

Serath Abilities

https://cdn.paragonhub.net/assets/icons/abilities/10280103.webp

Execution by Illusion

Summons an Illusion of the hero to execute all enemies within range. The Illusion appears before one target at a time, dealing Physical Damage equal to 100% of Physical Power. The Illusion continues to find a new target every 0.4 sec until it executes all enemies within range. The hero becomes Invincible while the Illusion is summoned.

Base ValuesBase Values

-

ScalingScaling

Damage 100%

MiscMisc

Mana Costs 50
Cooldown 14/12/10/8/6
https://cdn.paragonhub.net/assets/icons/abilities/10280104.webp

Descending

Levitates into the air and quickly descends on a selected location to deal 80(80+20%) Magical Damage.

Base ValuesBase Values

Damage 80/110/140/170/200

ScalingScaling

Damage 20%

MiscMisc

Mana Costs 50
Cooldown 11.5/11/10.5/10/9.5
https://cdn.paragonhub.net/assets/icons/abilities/10280105.webp

Summoned Angel of Balance

Transforms into the Angel of Balance for 15 sec, Burning all enemies within range. Deals 30 Magical Damage to Burned victims, but also increases the enemy's Received Damage by 20% for 4 sec. A successful Basic Attack on a Burned enemy deals 17(15+2.5%) Bonus Physical Damage. During the transformation, landing a skill on an enemy applies Burn and Received Damage Increase at the same time.

Base ValuesBase Values

Damage 30/45/60
Bonus Damage 15/20/25

ScalingScaling

Bonus Damage 20/30/40%
Bonus Damage 2.5%

MiscMisc

Mana Costs 100
Cooldown 100/85/70
https://cdn.paragonhub.net/assets/icons/abilities/10280101.webp

Immediate Judgment

Swings an iron mace to deal 69 Physical Damage to enemies.

Base ValuesBase Values

-

ScalingScaling

Damage 100%

MiscMisc

Cooldown Attack Speed/s
https://cdn.paragonhub.net/assets/icons/abilities/10280102.webp

Angel's Wingbeats

Spreads wings to Slow all enemies within range by 25% for 2 sec and deal 155(100+80%) Physical Damage.

Base ValuesBase Values

Damage 100/130/160/190/220

ScalingScaling

Damage 80%

MiscMisc

Mana Costs 70
Cooldown 10/9/8/7/6